Start messing with the Shader Parameters “Vertical Overscan %” and “Y Modifier” Load up the game again and load the image-adjustment shader. Where 1.413828 is from earlier made division. I only run Linux machines and had no interest in trying to grab conversion programs to run them under wine, especially when it seems everything ON the retropie host can do it all or seems to.Open the game. YMMV however I'm assuming this would wok for everyone and also guessing a lot of people would know about it but I could not for the life of me figure it out until recently. Now go back and start the ROM using the lr-mupen64plus-next emulator profile.If the cache directory doesn't exist, create it first. home/pi/RetroPie/BIOS/Mupen64plus/cache/ Next, load the ROM using mupen64plus-GlideN64-hires.home/pi/.local/share/mupen64plus/hires_texture/ Make sure the usual (rom name matches texture pack and make sure it's in the rice path).Here's what I've done and so far, it's worked for all of them. I'm sure someone else may have found this out but just in case I had quite a few rice style hi-res texture directories and could not figure out how to get lr-mupen64plus-next to use them. The cache directory it lists is simply a tmp cache folder not meant for the texture packs to reside in and again the system directory is specified. Video_shader_dir = "~/.config/retroarch/shaders" Thumbnails_directory = "~/.config/retroarch/thumbnails" Screenshot_directory = "~/.config/retroarch/screenshots" Rgui_config_directory = "~/.config/retroarch/config" Rgui_browser_directory = "~/RetroPie/roms" Quick_menu_show_save_content_dir_overrides = "true" Playlist_directory = "~/.config/retroarch/playlists" Overlay_directory = "~/.config/retroarch/overlay" Libretro_directory = "~/.config/retroarch/cores" Joypad_autoconfig_dir = "~/.config/retroarch/autoconfig" Input_remapping_directory = "/opt/retropie/configs/n64/" I have also checked the retroarch.cfg file to see if it is specifying a texture path or cache $ cat retroarch.cfg | grep dirĪssets_directory = "~/.config/retroarch/assets"Ĭore_assets_directory = "~/.config/retroarch/downloads"Ĭursor_directory = "~/.config/retroarch/database/cursors" htc tex packs to this directory ensure my core was set to lr-mupen64plus.nextĬorresponding game will load but texture packs do not apply I have confirmed that the use hi rez textures and full alpha channel options are on and saved. Just by making a cache folder and uploading. : SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". Set both of these to True and close out Retroarch once more. htc format texture packs in this new folder.Ĥ: Now load up Retroarch and a game again and then bring up the Quick Menu > Options and look for Use High-Res textures and Use High-Res Full Alpha Channel. (This folder did exist already when I looked in the /home/pi/Retropie/BIOS folder)ģ: In your \system\Mupen64plus folder create a new folder called cache and place your. This will generate a Mupen64plus in the \system folder of your Retroarch install. PC based instructions for installation in Retroarch areĢ: Load the core and a game, it doesn't matter which game.
htc formatted texture files which are compatible with Mupen64plus-next I am trying to identify the cache directory with which to place. USB Devices connected: Keyboard Mouse ControllerĬontroller used: Custom Fightstick with Brooks BoardĪttachment of config files: (PLEASE USE PASTEBIN.COM FOR LARGE LOGS)
RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): unofficial 4.5.9īuilt From: (Pre made SD Image on RetroPie website) Power Supply used: Official Raspi 4 Powersupply Pi Model or other hardware: Pi Model 4 (4GB)